Transformers: Rise of the beasts

Company
MPC FILM for Paramount Pictures

My role
Environment Artist - concepting, modeling, texturing, scene assembly, scattering

Software
Maya, Zbrush, Houdini, Substance Painter, Katana, Renderman, Nuke

I had the exciting opportunity to contribute to this sequel, which made my inner child extremely happy.

Transformers is probably the reason why I started this journey all along!

From shaping intricate models and crafting procedural landscapes to experimenting with textures and 3D scans, I combined technical precision with artistic problem-solving.

Opportunity meets preparation.

I spent months crafting this environment, not realizing it would become a key visual in all the movie's trailers and presentations.

My work included sculpting the terrain, creating the road, and generating the vegetation and rock scatters.

Just Fake it.

Iā€™m drawn to dynamic shots like this one because they push creative boundaries while remaining completely safe with digital cameras. Plus, they offer the freedom to refine and perfect each take through unlimited reshoots.

Huge playgrounds.

This was one of the most ambitious and resource intensive environments in the project. I handled most of the set assembly, shaped the slopes and the overall shape of the volcano, scattered assets, and contributed to modeling the bridge.

I also helped manage the assets and the artists involved before it was sent to Weta FX for finalization.

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